Endless Game. Allow user to continue the game.
Endless Game. Allow user to continue the game.

- main.css isn't compiled
- a special class `.tile-gold` is added to tiles above 2048

file:a/index.html -> file:b/index.html
--- a/index.html
+++ b/index.html
@@ -26,6 +26,7 @@
       <div class="game-message">
         <p></p>
         <div class="lower">
+	  <a class="keep-playing-button">Keep playing</a>
           <a class="retry-button">Try again</a>
         </div>
       </div>

--- a/js/game_manager.js
+++ b/js/game_manager.js
@@ -8,6 +8,7 @@
 
   this.inputManager.on("move", this.move.bind(this));
   this.inputManager.on("restart", this.restart.bind(this));
+  this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
 
   this.setup();
 }
@@ -18,6 +19,22 @@
   this.setup();
 };
 
+// Keep playing after winning
+GameManager.prototype.keepPlaying = function () {
+  this.keepPlaying = true;
+  this.actuator.keepPlaying();
+};
+
+GameManager.prototype.isGameOver = function() {
+  if (this.over || (this.won && !this.keepPlaying) ) {
+    return true;
+  }
+  else {
+    return false;
+  }
+}
+
+
 // Set up the game
 GameManager.prototype.setup = function () {
   this.grid         = new Grid(this.size);
@@ -25,6 +42,7 @@
   this.score        = 0;
   this.over         = false;
   this.won          = false;
+  this.keepPlaying  = false;
 
   // Add the initial tiles
   this.addStartTiles();
@@ -60,7 +78,8 @@
     score:     this.score,
     over:      this.over,
     won:       this.won,
-    bestScore: this.scoreManager.get()
+    bestScore: this.scoreManager.get(),
+    gameOver:  this.isGameOver()
   });
 
 };
@@ -87,7 +106,7 @@
   // 0: up, 1: right, 2:down, 3: left
   var self = this;
 
-  if (this.over || this.won) return; // Don't do anything if the game's over
+  if (this.isGameOver()) return; // Don't do anything if the game's over
 
   var cell, tile;
 

--- a/js/html_actuator.js
+++ b/js/html_actuator.js
@@ -24,14 +24,21 @@
     self.updateScore(metadata.score);
     self.updateBestScore(metadata.bestScore);
 
-    if (metadata.over) self.message(false); // You lose
-    if (metadata.won) self.message(true); // You win!
+    if (metadata.gameOver) {
+      if (metadata.over) self.message(false); // You lose
+      else if (metadata.won) self.message(true); // You win!
+    }
+
   });
 };
 
 HTMLActuator.prototype.restart = function () {
   this.clearMessage();
 };
+
+HTMLActuator.prototype.keepPlaying = function () {
+  this.clearMessage();
+}
 
 HTMLActuator.prototype.clearContainer = function (container) {
   while (container.firstChild) {
@@ -42,12 +49,13 @@
 HTMLActuator.prototype.addTile = function (tile) {
   var self = this;
 
-  var element   = document.createElement("div");
-  var position  = tile.previousPosition || { x: tile.x, y: tile.y };
-  positionClass = this.positionClass(position);
+  var element       = document.createElement("div");
+  var position      = tile.previousPosition || { x: tile.x, y: tile.y };
+  var positionClass = this.positionClass(position);
+  var styleClass    = this.styleClass(tile);
 
   // We can't use classlist because it somehow glitches when replacing classes
-  var classes = ["tile", "tile-" + tile.value, positionClass];
+  var classes = ["tile", styleClass, positionClass];
   this.applyClasses(element, classes);
 
   element.textContent = tile.value;
@@ -88,6 +96,15 @@
   return "tile-position-" + position.x + "-" + position.y;
 };
 
+HTMLActuator.prototype.styleClass = function (tile) {
+  var className = 'tile-'+tile.value;
+
+  if (tile.value > 2048 ) {
+    className = className+' tile-gold';
+  }
+  return className;
+};
+
 HTMLActuator.prototype.updateScore = function (score) {
   this.clearContainer(this.scoreContainer);
 

--- a/js/keyboard_input_manager.js
+++ b/js/keyboard_input_manager.js
@@ -53,8 +53,11 @@
     }
   });
 
-  var retry = document.getElementsByClassName("retry-button")[0];
+  var retry = document.querySelector(".retry-button");
   retry.addEventListener("click", this.restart.bind(this));
+
+  var keepPlaying = document.querySelector(".keep-playing-button");
+  keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
 
   // Listen to swipe events
   var touchStartClientX, touchStartClientY;
@@ -93,3 +96,8 @@
   this.emit("restart");
 };
 
+KeyboardInputManager.prototype.keepPlaying = function (event) {
+  event.preventDefault();
+  this.emit("keepPlaying");
+};
+

--- a/style/main.scss
+++ b/style/main.scss
@@ -218,6 +218,10 @@
         @include button;
         margin-left: 9px;
         // margin-top: 59px;
+
+	&.keep-playing-button {
+	  display: none;
+	}
       }
 
       @include animation(fade-in 800ms ease $transition-speed * 12);
@@ -226,6 +230,10 @@
       &.game-won {
         background: rgba($tile-gold-color, .5);
         color: $bright-text-color;
+
+	a.keep-playing-button {
+	  display: inline-block;
+	}
       }
 
       &.game-won, &.game-over {

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