add small code tweaks
--- a/js/game_manager.js
+++ b/js/game_manager.js
@@ -211,8 +211,6 @@
var cell = { x: x + vector.x, y: y + vector.y };
var other = self.grid.cellContent(cell);
- if (other) {
- }
if (other && other.value === tile.value) {
return true; // These two tiles can be merged
--- a/js/html_actuator.js
+++ b/js/html_actuator.js
@@ -1,7 +1,7 @@
function HTMLActuator() {
this.tileContainer = document.querySelector(".tile-container");
this.scoreContainer = document.querySelector(".score-container");
- this.bestContainer = document.querySelector(".best-container");
+ this.bestContainer = document.querySelector(".best-container");
this.messageContainer = document.querySelector(".game-message");
this.score = 0;
--- a/js/keyboard_input_manager.js
+++ b/js/keyboard_input_manager.js
@@ -59,20 +59,22 @@
// Listen to swipe events
var touchStartClientX, touchStartClientY;
var gameContainer = document.getElementsByClassName("game-container")[0];
- gameContainer.addEventListener("touchstart", function(event) {
+
+ gameContainer.addEventListener("touchstart", function (event) {
if (event.touches.length > 1) return;
touchStartClientX = event.touches[0].clientX;
touchStartClientY = event.touches[0].clientY;
event.preventDefault();
});
- gameContainer.addEventListener("touchmove", function(event) {
+
+ gameContainer.addEventListener("touchmove", function (event) {
event.preventDefault();
});
- gameContainer.addEventListener("touchend", function(event) {
- if (event.touches.length > 0) {
- return;
- }
+
+ gameContainer.addEventListener("touchend", function (event) {
+ if (event.touches.length > 0) return;
+
var dx = event.changedTouches[0].clientX - touchStartClientX;
var absDx = Math.abs(dx);
--- a/js/local_score_manager.js
+++ b/js/local_score_manager.js
@@ -1,7 +1,7 @@
window.fakeStorage = {
_data : {},
setItem : function (id, val) {
- console.log('set');
+ console.log("set");
return this._data[id] = String(val);
},
getItem : function (id) {
@@ -13,8 +13,9 @@
function LocalScoreManager() {
var localSupported = !!window.localStorage;
- this.key = 'bestScore';
- this.storage = localSupported ? window.localStorage : window.fakeStorage;
+
+ this.key = "bestScore";
+ this.storage = localSupported ? window.localStorage : window.fakeStorage;
}
LocalScoreManager.prototype.get = function () {