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[2048.git] / js / keyboard_input_manager.js
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function KeyboardInputManager() {
  this.events = {};
 
  if (window.navigator.msPointerEnabled) {
    //Internet Explorer 10 style
    this.eventTouchstart    = "MSPointerDown";
    this.eventTouchmove     = "MSPointerMove";
    this.eventTouchend      = "MSPointerUp";
  } else {
    this.eventTouchstart    = "touchstart";
    this.eventTouchmove     = "touchmove";
    this.eventTouchend      = "touchend";
  }
 
  this.listen();
}
 
KeyboardInputManager.prototype.on = function (event, callback) {
  if (!this.events[event]) {
    this.events[event] = [];
  }
  this.events[event].push(callback);
};
 
KeyboardInputManager.prototype.emit = function (event, data) {
  var callbacks = this.events[event];
  if (callbacks) {
    callbacks.forEach(function (callback) {
      callback(data);
    });
  }
};
 
KeyboardInputManager.prototype.listen = function () {
  var self = this;
 
  var map = {
    38: 0, // Up
    39: 1, // Right
    40: 2, // Down
    37: 3, // Left
    75: 0, // vim keybindings
    76: 1,
    74: 2,
    72: 3,
    87: 0, // W
    68: 1, // D
    83: 2, // S
    65: 3  // A
  };
 
  document.addEventListener("keydown", function (event) {
    var modifiers = event.altKey || event.ctrlKey || event.metaKey ||
                    event.shiftKey;
    var mapped    = map[event.which];
 
    if (!modifiers) {
      if (mapped !== undefined) {
        event.preventDefault();
        self.emit("move", mapped);
      }
 
      if (event.which === 32) self.restart.bind(self)(event);
    }
  });
 
  var retry = document.querySelector(".retry-button");
  retry.addEventListener("click", this.restart.bind(this));
  retry.addEventListener(this.eventTouchend, this.restart.bind(this));
 
  var keepPlaying = document.querySelector(".keep-playing-button");
  keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
  keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
 
  // Listen to swipe events
  var touchStartClientX, touchStartClientY;
  var gameContainer = document.getElementsByClassName("game-container")[0];
 
  gameContainer.addEventListener(this.eventTouchstart, function (event) {
    if (( !window.navigator.msPointerEnabled && event.touches.length > 1) || event.targetTouches > 1) return;
    
    if(window.navigator.msPointerEnabled){
        touchStartClientX = event.pageX;
        touchStartClientY = event.pageY;
    } else {
        touchStartClientX = event.touches[0].clientX;
        touchStartClientY = event.touches[0].clientY;
    }
    
    event.preventDefault();
  });
 
  gameContainer.addEventListener(this.eventTouchmove, function (event) {
    event.preventDefault();
  });
 
  gameContainer.addEventListener(this.eventTouchend, function (event) {
    if (( !window.navigator.msPointerEnabled && event.touches.length > 0) || event.targetTouches > 0) return;
 
    var touchEndClientX, touchEndClientY;
    if(window.navigator.msPointerEnabled){
        touchEndClientX = event.pageX;
        touchEndClientY = event.pageY;
    } else {
        touchEndClientX = event.changedTouches[0].clientX;
        touchEndClientY = event.changedTouches[0].clientY;
    }
 
    var dx = touchEndClientX - touchStartClientX;
    var absDx = Math.abs(dx);
 
    var dy = touchEndClientY - touchStartClientY;
    var absDy = Math.abs(dy);
 
    if (Math.max(absDx, absDy) > 10) {
      // (right : left) : (down : up)
      self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0));
    }
  });
};
 
KeyboardInputManager.prototype.restart = function (event) {
  event.preventDefault();
  this.emit("restart");
};
 
KeyboardInputManager.prototype.keepPlaying = function (event) {
  event.preventDefault();
  this.emit("keepPlaying");
};
 
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